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Summary

Hazardous HazMat was an Unreal Engine 4 project that was done as a part of a game jam where I worked with a core team to develop a prototype of a networked game. 

I was responsible for implementing the core gameplay systems through blueprint to work over a network.

Hazardous HazMat

© 2014 by Tommy Hanusa. Defeatestly created with Wix.com

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